Friday, 18 December 2009

Back Story

I have been mulling over in my head who my character is. Obviously to be a bounty hunter there are some basic traditional elements that stay the same. As we have to link our character to the level we designed on the last project I have made mine futuristic. That is the suit covered.
In my level the central weapon was a soul harvesting device. The idea being that prisoners could not die or escape without a body. This idea I have transferred over into the design of my character as well. His backpack holds the souls of the bounties he captures...............

Humanoid in origin, his life has been spent searching for the holy grail, to cheat death. Barakus (or some other weird name that implies mystery and a little danger) is old. Very old. Before records began you could say. Bio-mechanoid, he has adapted his body armour to sustain his life. His only purpose to existing is to gain power. He is driven by the hunt, only taking bounties that are death marked, consuming their souls to sustain his hollow existence. He uses a specially designed weapon that removes the essence of a creatures life, their soul and deposits them in the canister on his back. (this is a good little life monitor for in game. The more souls you retrieve the more power and life you have). There are murmurs throughout history of his past, suggestions that he was once a man of blood and flesh, but now he has no ties, no family. He does not need to sleep or eat and as such is a perfect weapon of destruction...................................or something like that.

2 comments:

  1. Really nice backstory developing there :D

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  2. This soul collection thing would be an awesome foundation to build a game on. Playing as the bad-guy is always fun, but this would be even better. I could imagine you would need to harvest souls to regain health, gain powers, unlock parts of the story (from the memories of the souls he harvests) and even use it to make some enemies (people without a soul = ZOMBIES!) Man, this idea of yours makes me moist. I like it.

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