Monday, 4 January 2010

Getting Back Into the Swing


Ok, so it has been over a week since I last posted but hey, there has been a lot of meat eaten in that time and a fair bit of chocolate too. I sat down today and tried to sort out some of the issuesmentioned by a class mate, that could improve my character. I have wanted to get the hands modelled as well so that I have all the basic detail completed. This took me a lot longer than I had first thought. I couldn't get started. Every time I began to model the basic shape I couldn't get going. In the end I looked at '3ds Max Modelling for Games' a book by Andrew Gahan. This was very helpful and after taking a couple of photographs of my hands for screen reference got the simple shape modelled out.


I then started to work on the shoulder pads. I know I want something to bulk out the arms and carry on the shape of the backpack but I am unsure what that is yet. I modelled these simple shapes over the shoulders in Max to see how it affected the feel of the model. I think that it works from the back, but needs to be different for the front. I don't want the shoulder pads to hinder the movement and I don't want suite to end up being too big.


I drew these few designs trying to work out in my head where I am going next with the design.




2 comments:

  1. Hand is well blocked out Jacob, though wil lthen need alot of extra work to get the joints in and that little bit of extra detail.

    There are some very interesting designs there for the shoulder pad. One thing I would take into consideration is that when the arms move forward the shoulder pads might cut into the large bits coming over the tops of the shoulder.

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  2. Nice start on the hands mate, looking really tidy. Loving the shoulder pads. I like the idea of the pins holding the sections together, with a few separate moving parts. I bet it'd be a bitch to animate, but it would look awesome. Particularly I like top (fifth), middle (fourth) and bottom (fourth, fifth)

    Just a glimpse of it in your designs (middle third) of the piece coming across the chest which is a nice idea.

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