Saturday, 6 February 2010

Texture Torment

I have managed to do almost nothing this week.  Not that I have been lazy, I have been very busy, but I have progressed to the point at which I began........................................................'Less Haste More Speed?'

I have been trying to create an awesome texture to use as the main armour colour.  That my friends is the first mistake.  I have been adding layer upon layer over each other with no planning or research.  I have just been charging at it like a bull in a china shop and it has to stop.

Tonight I have been through my research images and chosen areas from some that I want to replicate in my character.


I have chosen Gordon Freeman from Half Life because he has a very simple colour style and it works really well.  I wanted to have grey as my primary colour and I really like how he is just grey, with scuffs and scrapes using the orange to in certain areas.  I don't want that much colour but some accentuating colour, like the bottom two images.  I also like the top and right image as is has one colour for the entire character with simple scuff textures over the top.


As you can see from the Mass Effect image they have used strips of colour to accentuate parts of the the armour.  This is nice.  I also want to have the pipes on my character illuminated as seen in the bottom image, and the pies de resistance, is the Soul Reeving Gauntlet.  I would like to add in the texture his weapon that removes peoples souls to the capsule on his back.  I want it to have an emissive light too. 

Well the plan is to have an evening away from it tomorrow night and come to it a fresh on Monday.  Then create a bloody awesome, but simple texture.  Then of course I can make it more awesome.

3 comments:

  1. Hmm. I know your worried about creating this texture, but your face texture was utter bonza. Why not approach your armour texture like this? Just paint it up and see where it goes..

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  2. Yep, Dont get bogged down worrying how it will all work as a final texture. Just get it blocked out first then it will alll come together.

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  3. Thank you both for your words of wisdom. This is what I was trying to do. Start off simple and work up towards amazing. I have approached this whole project very methodically, planning each step and then when it came to texturing I went at it all gun ho. I just want to plan what I am doing and approach it with a plan............

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