Friday, 16 April 2010

Week One At TT Fusion

Oh My Lord.

Imagine that you are working in your dream job for a couple of weeks. You want to create some beautiful models and show some competence but all that you seem to do is flounder in a hopeless stream of miss-understanding? Where are the 4096 textures?

This week has been a real eye opener. Basically I am a useless tool at the moment slowly absorbing information to hopefully upgrade to be slightly useful my Monday. The games industry is a whole world of 'less is more' that makes you push the boundries of possibilty. You are constantly trying to get one polly to look like four, or bully a stamp sized texture to cover a football pitch. There are no liberties that you lavish in whilst in college. This really is something from nothing.

You can't beat that feeling of absolute excitment though. I am working on a real game. Not something that I have made up. What I create has to satisfy the stringent eyes of hardened industry scrutiny and they don't need to be kind. You learn fast so as not to make the same mistake and it is a constant learning curve. I feel challenged at every corner and that makes me frustrated at times but ultimatly satisfied. I want to learn and be better as at the moment I am only too aware at how little I know.

Knowledge is power so at the moment I am a level 1. Everyone else is a level 200. Lets see where I can get to by next week.

1 comment:

  1. Oh the joys of 16 x 16 textures :D

    Once you get your head round it you will be fine. We teach you the extremes of Next Gen work and going from that to low end hand helds is quite a frightening experience.

    Absorb it all and you will be fine.

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