This is the head unwrap. There is a lot of wasted space but you have to stick within certain areas allotted to each section of the model.
Using some quick flat colour, I have started to plot out the colour scheme of my character. There may have to be some modelling changes but nothing drastic..
There is a lot of free space in the bottom corner but there is less detail in that section of model. If I model a weapon for the character this is where I could put the unwrap.
Using some quick flat colour, I have started to plot out the colour scheme of my character. There may have to be some modelling changes but nothing drastic..

















