I have completed the majority of the modelling now. This week has been a good week for work. The whole character went together very quickly with there only being issues where I was unsure of my design and as such my blue prints were a little unclear.
As you can see I still need to model the hands and where the torso meets the groin I need to match the sections together.

I am really pleased with how it has turned out. There are a couple of concerns. When in front left or perspective the feet seem to fit with the scale of the character, but as soon I put it into the Top view they seem to transform into flippers.
This may be to do with the Unreal Skeleton as it has larger feet and hands but I am still a little uncomfortable with them. This may be something that I look into.
As the majority of the base modelling is complete I have begun to add the detail. Think of it as a level design. I have boxed out the rooms, I am now adding the assets.
Looking at the face I have begun to create the mask that allows my character to exist in low oxygen planets. This is at the moment something of my own design.
I have not looked at reference as such but created something that follows the contours of the face. I may develop this to something more future tech, but at the moment I am seeing how it sits and feels with the design.
I have added extra pipes running over the collar bone dropping to the backpack. I like the contrast in chunky edges with the smoother curved pipes.