Monday, 23 November 2009

CHARACTER DESIGN


Well here we start a new project. A project I must add I have been rather looking forward to. 'Design a Bounty Hunter' (not Boba Fett) Jango it is then.

We have to link our bounty hunter in with the design of our level. So mine will be a futuristic, advanced weapons, soul hunter. As my prisons main torture devise was the soul weapon (ripping your soul from your body and storing it in eternal soup) I think that my bounty hunter should have something similar. We have to design a weapon to accompany our character as well so this fits quite nicely.

It has always been stressed that the silhouette of the character is the most important thing to get right. You want you character to be instantly recognisable and having a good silhouette is the key.


I know this is not a silhouette but you can get the idea. His helmet, armour and rocket sticking out the top of the backpack make him a very distinguishable.
Design then is my priority. I want a design that is interesting but also not so intricate that I can not make a well structured character model. This is my first attempt at character modelling.

Primarily I looked on the Internet and found many images to fuel my imagination. I drew a small stick figure and scanned that into Photoshop to create a template that I could replicate over and over again. I then used that template to create some small thumbnail designs. I don't know where I am taking my design yet I am just, dipping my toe in the water, as such.



From these two sheets I plan to take ten designs that I feel could develop into something very nice and then do the same process again but larger. Primarily I am going to take them into Photoshop and turn them all into silhouettes to see which ones are the most striking.

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