I feel really good to be texturing. I have a strong feeling that I will not manage to get everything that I had planned completed for the deadline, but this is the usual. I really don't want to rush the texturing and lighting this time so I am going to texture some assets well rather than a lot badly. I want to improve my texturing and next project I can take a look at my ambitious ideas.

This is one of the two barriers on the central walkway. I have started to build up textures using a base of metal and concrete. I want an unfriendly feel to the textures but also have something interesting for the player to look at.

This is the texture sheet in it's current stage. I am trying to map out similar items together so that I can try to keep textures and colours similar. I do find that I end up zooming in and in so close that I end up deleting pixels that make absolutely no visible difference. Hopefully there is some anally retentive person out there who will stop playing and look really close to appreciate the subtitles before being blown away.

This is a sheet showing the main textures I have used so far. I have also taken a couple of samples from other similar images for gunk etc.
It would be nice to texture as much as possible in this fashion as I am really enjoying myself and feel that I am progressing. But there is always a deadline looming.
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