Monday, 2 November 2009

Its Been A While



Ok so it has been a while since I last posted, but that does not mean that I have been idle by any means. Over the past week I have been creating as many of the assets needed to flesh out my level so that I can focus on getting the lighting and texturing correct.

The easiest way to explain is to start from the beginning. I have created a level that is based around a hexagonal shape.

This level consists of three playable zones. The main level that uses the walkway in the centre of the picture, a set of caves below the central walkway and a platform situated over the prison complex in stationary orbit.

As this level is octagon in shape I can make major assets in quarters and then mirror them in the level.

I have made almost all needed models now but just need to finish the caves and make some scatter able items like crates or barrels.












This is the central walkway with a crevasse surrounding it. There is the boiler/generator on the bottom a lift (light blue) and a wall(darker blue).
The four walkways lead off in to the main building.


These are my door and scanner unit. The scanner will be dotted around the corridors of the main hallway. The door is the basis of all the doors on the main level.


This is the lift that runs from the caves to the main level. I have tried to mix a little future technology with old ideas just to have a little fun really. I also think it is more like a service lift so it is not built to be pretty.


This is quite a large asset. It is my main prison building. As mentioned previously it will be stationed above the main building held aloft by the four repulsor engines. The cylinders are cryostasis prison cells.


These are the sleeping quarters and showers for the prison guards. I wanted something that was self contained and stackable. Once again something utilitarian rather than eloquent.


And last but by no means least my boundary walls and watch towers.
There is a hole in the wall as we need to show evidence of an escape. They got out the hole..................................







I am now focussing on textures for the assets. This involves unwrapping and laying textures in photososhop. I would like to have the majority of this completed by next Monday. We shall see.

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