Thursday, 8 October 2009

Spacial Awareness 2

This is the second time that I will be approaching this subject. In the first year we had to design and model a research facility that encompassed set criteria, but only concerning the interior. This time we have to create a prison that has obvious signs of escape that deals with interior and exterior. We need terrain and a number of specific buildings/areas in the level such as a torcher device and time travel machine.For this we will be using 3D Studio Max, Adobe Photoshop and Unreal 3. The unreal engine is familiar to me as we used 2004 last year so adapting to the new layout should be fairly straight forward.

My initial thoughts on this project are.................................. good design is the key. Last year I created a level that did not flow. It would not have been a good playable level. My assets were adequate but I really want to focus on the level flow and layout.

To do this I plan for the first week to research and draw. I will not model anything until I am certain I have an idea that I will stick with and that will work. Obviously there will be points in the development where I will need to adapt my design.

My primary research will be games and films.

Call of Duty 4
Unreal Tournament

Lord of the Rings
Demolition Man
Chronicles of Riddick
Pitch Black
Star Wars
Matrix
Farscape
Decent
Island
Prison Break

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