Wednesday, 16 December 2009

Charatcer Development 2


I have had a really good week this week. I know it is only Wednesday, but that is the end of my tutored week as we are breaking up for Christmas. I feel I have developed my character well and am progressing at a steady pace. I have pushed on quite far over the last couple of days but I must admit I did have a stagnant stage yesterday whilst modelling the calf. It worked itself out though, I shouted at a couple of first years and all was well again in the universe.



I am pleased with the progress but now that my character is before my eyes in 3D glory, I can see that areas need resolving. The feet and calf are either too big, or the thigh too small. Bulking or slimming needs to occurs. As it is the UT3 engine we are modelling for I will no doubt be bulking out rather than reducing.

I still need to decide where I will go with my colour scheme. It has been suggested in a previous blog comment that Red and White may be a route to investigate. Next on the agenda is the arms and then resolving all the little niggley bits. But I am still loving it.

3 comments:

  1. he's looking pretty damn cool jake should fit into the unreal character roster pretty well

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  2. Looking good Jake. Is his knees missing a knee pad. I think thats whats making him look a bit thin on the legs. Once thats on I think he will be fine. Dont feel that he has to be bulked up just for the sake of it.

    Keep going.

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  3. I like the bum pad. I agree with Dean, but it could be the size of the boots. Maybe just take that scale upwards to the top of the leg? Great work so far. COD?

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