Thursday, 17 December 2009

Development Stage 3


I have completed the majority of the modelling now. This week has been a good week for work. The whole character went together very quickly with there only being issues where I was unsure of my design and as such my blue prints were a little unclear.

As you can see I still need to model the hands and where the torso meets the groin I need to match the sections together.



I am really pleased with how it has turned out. There are a couple of concerns. When in front left or perspective the feet seem to fit with the scale of the character, but as soon I put it into the Top view they seem to transform into flippers.



This may be to do with the Unreal Skeleton as it has larger feet and hands but I am still a little uncomfortable with them. This may be something that I look into.

As the majority of the base modelling is complete I have begun to add the detail. Think of it as a level design. I have boxed out the rooms, I am now adding the assets.
Looking at the face I have begun to create the mask that allows my character to exist in low oxygen planets. This is at the moment something of my own design.



I have not looked at reference as such but created something that follows the contours of the face. I may develop this to something more future tech, but at the moment I am seeing how it sits and feels with the design.

I have added extra pipes running over the collar bone dropping to the backpack. I like the contrast in chunky edges with the smoother curved pipes.


2 comments:

  1. Looking Great Jake.
    In regards to the feet. You will find scale wise the feet should be around 1 heads length. To me they dont look overly large. Just big chunky boots.

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  2. I'm not so sure on the pelvic area at the mo mate, it seems a little scrawny in comparison to the rest of the model. This then doesn't help the look on the feet your worried about. It would look great on a robotic character - unless he's Darth Vader style waist down robotic? I get the same feeling on the arm joint too, perhaps some shoulder pads? Epic seem to hide their bad proportioning on the character rigs with big bulky armour like with Marcus from Gears - http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2008/05/Getting%20into%20characters/PCZ191.upten.marcus--article_image.jpg

    Sorry to be so critical man, but this could be a really, really awesome model. Plus I'm a little jealous. Keep it up.

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