Well here we are drawing close to the end of the modelling section of the project. It has been really really enjoyable and I am not in the slightest stressed. I can't wait to get started on the texturing and even though I know it will be a bugger I am looking forward to learning rigging.
Today I have been working on the concept sheet design. I have been bringing the images that I created for the concept and blueprints together onto one sheet to show of the design side of the project. I am reasonably happy with the result, but I have been away from conceptual art for a while so am a little rusty. I am happy enough though. I still need to finish off the original concept design.
I have also been working on a stand for my character. As we have to show our character off through renders and it is not textured it was suggested that a stand could help. Dean never mentioned a poly count for the stand so there is a loop hole for indulge myself. I have added a further 8000 polies but I think that it is worth it.
I have incorporated the housing for the soul containers. The idea behind this character is that he harbours souls and uses them to sustain his immortality.................................................................
Something nice to think about
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Wow, I really like this. Great work and great idea for the stand too! haha keep up the nice work.
ReplyDeleteAWESOME work Jake. LOL. You really like to find my loopholes to bend the rules dont you.
ReplyDeleteReally nice stand. Think it works well.
My one concern is that his colour scheme is too "Master Chief". Might want to try some variations.
Who's this Master Chef fella, and why is he using the same colour scheme as me.................
ReplyDeleteI was looking at it earlier using the hue/saturation box in photoshop to change the colours. I only went with a dark green because I think I heard somewhere that it is the most unnoticeable colour for stealth. I will play with some other schemes.
It's win :P
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