Sunday, 10 January 2010

Slow Progress

The New Year has brought a lull in my design achievements.  I am not sure if it is the vast quantities that I have eaten and drunk, or the inset of old age, but I find myself warming in front of the fire with the constant drivel that is British TV enticing me away from my work.  Maybe I have ground to a halt like the whole of Britain because of the snow.  It defiantly has nothing to do with Call of Duty Modern Warfare 2.  Oh no, I am not in the slightest addicted to that game.........................except between the hours of 9am and 2am, where I can be found shouting at some random 'SeargentPaiN_123' or 'Amonkey:)' who has just annihilated me only to professes that he is off to do his homework.


Well what have I achieved.  This ........................




"Not much" I hear you say.  But vitally important.  I wanted something that would not inhibit the movement of my character as he is a bounty hunter after all.  I am not pleased with the side view yet, but development will pre vale. I may need to develop the edges at the front to allow full arm movement but as this is my first character model and I am not completely sure of the Unreal Limits/Parameters I will have to wait until tomorrow when I see my tutors.  Anyway, let me know what you think as feedback is always greatly appreciated.  

2 comments:

  1. I know the feeling of that lull in commitment recently mines more due to MAG beta thats been released on ps network unfortuneately though i think it closes tonight so you wont get to play a great game with pretty much 0% lag :P

    as for the character he's looking sweet man i really like the side veiw, i see what you mean by it impeding movement though however that is an easy fix without making much of a change to the style you already have

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  2. looking fantastic dude :)
    I'm the same with the work. It's been a mixture of Gundam Dynasty warriors, and a lack of inspiration for me lol.
    I'm lookin forward to seeing where everyone is up to tomorrow.
    cx

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