Wednesday, 3 February 2010

Heah to Head

Well today was a good day.  I started to texture my character and I am really quite happy with it.  I am really enjoying it too which is nice.............................

I have started on the face as this is the first part I modelled and I feel it is an important part to get right as it has a lot of detail and gives a lot of information about the character.  I have gone down the putrid flesh route as my character is very very old and does not moisturise.  Moisturising is not something a soul eating bounty hunter does.


I have removed the pollies that are hidden by the breather mask and plane to add robotic computer textures to the purple cranium.  I was just having a play really with the face texture but I really like where it has gone.  I may need to play with the intensity levels a bit but I think this is roughly  towards the result I am looking for.  Of course I will have to review it when I have textured the whole model.

I am also going to work over the top of this texture to enhance the features and give him a more rough look, with unhealed cuts and bumps.  I think it is a good base though.....................................

3 comments:

  1. I try................thanks.

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  2. Looks CRAP. LOL. No really its GREAT. looks like he has really skabby skin. I would try adding some thick veins around the temple area and coming up from the neck maybe.

    I would try adding some subtle blues and reds too. This will enhance the putrid colour. Add it around the ears, and eyes. It will bring him alive.

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