Wednesday, 24 March 2010

Barrels Away

Well yesterday was an awesome day. Dean Organised for one of his Industry friends to come in and run through the Maya interface with us along with some of the basics (thanks Wess). With this new found knowledge I managed to solve some of the issues I was having with my barrel.

It seemed that as I was fiddling with the extrude gizmo I was inadvertently adding hidden verts to my model. This is what was causing all the hassle in the UV window. So with this new found knowledge I have sorted the UV and textured the barrel.





I am not sure how the Normal and Specular mapping works in Maya yet, but that will be something for tomorrow as I want to work on my character images for the TT hand-in today.

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