It seemed that as I was fiddling with the extrude gizmo I was inadvertently adding hidden verts to my model. This is what was causing all the hassle in the UV window. So with this new found knowledge I have sorted the UV and textured the barrel.


I am not sure how the Normal and Specular mapping works in Maya yet, but that will be something for tomorrow as I want to work on my character images for the TT hand-in today.
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