Thursday, 4 March 2010

Rigging

This week we have been learning rigging.  This is how you allow your character to move and have weight in a game environment.  This method uses a skeleton that has been pre-rigged to bend on the natural joins using a simple bone structure.



Using this skeleton we had to aply our charcter to the whole rig, informing Max what part needed to be attached to which bone so that the folds, bends and stretches would look as natural as possible.

1 comment:

  1. HOW DID YOU MAKE HIM MOVE?

    Looking good mate! Cant see it so well because of the video size, but watch out for any trouble at your leg/pelvis joint - seems to be a bit of traffic there. The fingers are ace.

    ReplyDelete