Thursday, 11 February 2010

Texture HO!

I must admit I have not enjoyed this part of the project as much I usually do when it comes to texturing.  I think it is because I can not texture to the level of competence that I want yet.  Patience lad, good things come to those who wait.  Stupidly I was really letting it get to me and this has stopped me progressing as far as I would have liked.  It is ok though.  You don't have to worry because I have been a busy little bee today and have really started to work into my texture.  I am still a long way off completing the texture and I can see myself never being completely happy with the outcome but I know that the next time I create a texture it will be that little bit better and on and on until I reach a point that I am happy..................................maybe.

Anyway here are some small renders showing what I have been up to.  I can't wait to see what a Normal, Spectular and Emissive map will do to help.












Hope you like it because the whole model will be scuffed and covered in these orange glyphs...............oohh the mystery.

4 comments:

  1. It'll look really sweet with those patterns all over the armour. I like the shapes you've cut into them.

    Scuffs are looking cool too. How did you do them? I wish to steal.

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  2. Spot on with the scuffs. FINALLY its sunk in. :D

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  3. Dean Dean Dean, I was always going to do the scuffs I just played dumb so that you could feel superior and knowledgeable. The things we do for our tutors hey? Thanks though, they are coming along.

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  4. Set your self a time limit. An hour on each section and then move on. Get more done.

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