Well, one week has passed on this Dead Farm project and I can honestly say that I have not felt out of the loop on a project for a long time. I have been trying to learn Maya the best I can for the up and coming work placement. Primarily I have been watching tutorial videos to try and gain an understanding of the screen layout. I would really like to model items for this project in Maya and at least become comfortable if not competent with the program over the coming weeks.
On Monday we discussed how the layout of the Farm would work, covering playable and non-playable areas and the general size, asset list and so forth. Kev and Adam were assigned as project leaders and led the discussion. As myself the other Jake and Mike and Guys are off to TT in three weeks I put forward the idea that we could collect reference images for the farm as this could be something that we did to help at the start of the project. This was agreed upon and further discussion continued.
On Tuesday and Wednesday Swiss, Myself and Mike and Guys went in search of our Farms. Using Mike's farm knowledge we quickly discovered some really nice run down buildings.
http://s972.photobucket.com/home/deadfarm/index
Thinking about the discussion the previous day where entrances needed to be blocked off and a general run down feel was my understanding I feel we really hit the nail on the head. Unfortunately it was a sunny day so not the best for texture images but still good for ideas and reference. I am particularly pleased with the barns and out buildings as they give reference for items that can be space fillers. Things that I would not necessarily have thought of otherwise.
Unfortunately I have caught a tummy virus so was unable to attend college on Friday and as previously mentioned feel a little out of the loop but I hope to be back in on Monday and with the addition of Maya on a couple of computers (thanks Dean)I can hopefully model some lovely assets. Nothing too complicated to start with. I fancy an oil drum then maybe a gas canister. Something that can be easily textured too......then the world
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We have similar priorities mate and I too have felt out of the loop. Something small to start us off sounds good. Hope you feel better soon!
ReplyDeletei hope your not that out the loop :( i've been trying to keep everyone involved and give everyone some modelling tasks especially you guys going to TT as you need some maya skills before you get there and what better way to learn than to do something to order
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