Having spent most of my time researching and developing my idea. I had reached a point where I had boxed out my level and began to build the static meshes that would fill the space.
IMAGES TO COME
Yesterday I decided in true big red button fasion that I did not like the flow of my level. I have been told that if a level is not fun to play when blocked out it will not be fun even if crammed full of static meshes/Interesting Items. The design I have developed and produce now feels far more fluid and I am far happier with it.
Having seen the tutors today I have been given some pointers to improve it further. Areas I need to consider are;
* Defining the different areas - through the use of colour or light.
* Pipes under the bridge to break up the expanse.
* Make the Cells walkway out of a grate that allows bullet penetration.
* Reduce the height of the level - If the level is too high there will be an issue with the range that the player can see and what to put in the view. There may be no enough time or space to fill the players view.
*Shafts of light in the walkways. Possible idea.
I am feeling quite positive as these are only minor areas that need approaching.
Next week I want to flesh out the level having the majority of the static meshes completed so that I have three weeks left for texturing, bot paths and sound.
I want PICTURES.
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