Saturday, 28 November 2009

Filtering Out the Faf


From the few images I chose off the the second generation development sheets, I developed my ideas and tried to progress onto the first larger design. I wanted to take something more substantial into college so that I could develop the character and get feedback.



I am really pleased with some aspects of this design but it is too narrow and does not give off that bounty hunter feel, it seems to be a bit more like someone into extreme sports.
Dean my tutor suggested something more along the lines of this, with a lot more amour and chunkier backpack and legs. It fits more with the Unreal 3 engine and design.



As we are importing our character into the UT3 engine we will be using the skeletons that they use for their characters. As such I decided that I wanted to see what scale they used. I got an export of one of UT3's characters in 3D Max. Straight away you can see that it is extremely chunky. Also my design would not fit the skeleton so I am now going to use that as my base for the character and develop the armour to fit that structure.


Working over a print out I am starting to develop the armour and thinking about how it will all fit together on the joints. I have found when drawing that the arms feel too short on the skeleton and the hands seem far too big. I think this is Unreal exaggerating areas to give a bulky feel.

I am having trouble with the shoulder pads on the design. I want something that will enhance the silhouette but I also want it to be there for a reason. Maybe an emblem, or an area to show trophies of captured bounties?




I am pleased with this design. I like the chunky shoulder pads but I think they come down too low over the upper arm. I wan to see if I can develop the shoulder pads and stomach armour.
I feel I am getting closer and closer. I am definitely feeling better about the design. I think that the arms will be different in armour styles as I want the backpack to come over the right shoulder and pipes to sun down the arm. I think that a little more research may help me resolve how the armour ill work on the arms.



2 comments:

  1. Looking good buddy. I like the chunky designs you've come to - very fitting for unreal. The second one on the last picture I thought worked quite well on the shoulder. What didn't you like about it? I think it would look cool to have one shoulder like this maybe?

    ReplyDelete
  2. I am liking the development here. I like the shoulder pad on the second image at the bottom. The torso design you have settled for works well. I still like the Idea of an a symetrical build and I like the Idea that maybe the other shoulder pad could be bigger and have bounty trophies blazened on it.

    See ya tomorrow.

    ReplyDelete