
I am really pleased with some aspects of this design but it is too narrow and does not give off that bounty hunter feel, it seems to be a bit more like someone into extreme sports.
Dean my tutor suggested something more along the lines of this, with a lot more amour and chunkier backpack and legs. It fits more with the Unreal 3 engine and design.
As we are importing our character into the UT3 engine we will be using the skeletons that they use for their characters. As such I decided that I wanted to see what scale they used. I got an export of one of UT3's characters in 3D Max. Straight away you can see that it is extremely chunky. Also my design would not fit the skeleton so I am now going to use that as my base for the character and develop the armour to fit that structure.

Working over a print out I am starting to develop the armour and thinking about how it will all fit together on the joints. I have found when drawing that the arms feel too short on the skeleton and the hands seem far too big. I think this is Unreal exaggerating areas to give a bulky feel.

I am having trouble with the shoulder pads on the design. I want something that will enhance the silhouette but I also want it to be there for a reason. Maybe an emblem, or an area to show trophies of captured bounties?
I am pleased with this design. I like the chunky shoulder pads but I think they come down too low over the upper arm. I wan to see if I can develop the shoulder pads and stomach armour.

Looking good buddy. I like the chunky designs you've come to - very fitting for unreal. The second one on the last picture I thought worked quite well on the shoulder. What didn't you like about it? I think it would look cool to have one shoulder like this maybe?
ReplyDeleteI am liking the development here. I like the shoulder pad on the second image at the bottom. The torso design you have settled for works well. I still like the Idea of an a symetrical build and I like the Idea that maybe the other shoulder pad could be bigger and have bounty trophies blazened on it.
ReplyDeleteSee ya tomorrow.