Thursday, 26 November 2009


I need to have my blueprints finished for Monday of next week ready to commence modelling. As such I have given it a lot of time today but I am unsure with the design still.

These are the further development images that I have been working on. I asked my fiancée to look over them and chose a couple that she thought had a striking or interesting silhouette and she selected the jacketed character, the robotic armed character and the middle character with the more medieval armour on the next sheet.
I have circled a couple of areas that I think could have some potential. I quite like the idea of having an open faced helmet as I feel that the suit should be able to travel safely in a vacuum and I think it could add to the recognition factor.


Whilst researching for the development part of this project, I collected many images. These next three are very close to where I think I will be heading in my development.

In my initial development thumbnails, one character chosen by a few people as interesting was wearing a full length cloak/Jacket. I really like the mixture of future armour and monk style robs in this Jedi character from the Old Republic. I am not sure if we will be learning how to deal with fabric in this module but if I can I would really like to try.


For the weapon I mentioned that I was thinking of a soul catcher. Seeing this image gave me the idea that capsules could be used and stored on the characters back, making it an area of interest and linking into the level. As the player will be seeing the back most, it needs to be interesting.


Finally this amazing image from the Star Craft II website was something that I found early on that started the idea of a soul capturing weapon on the bounty hunter. Maybe the gauntlet can harvest the souls and transport them directly to the backpack. Either way this is a brilliant image and just makes me want to improve.................................

2 comments:

  1. i really like some of those silhouettes man just looking at them then and thought the shoulder on the very 1st guy would look pretty awesome on the robotic arm 1.

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  2. Some GREAT Ideas here. Dont worry about having a fully finished design for Monday I think we will still have time to refine and develop this week before we get down to modelling proper.

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