Monday, 9 November 2009

A Lesson Learned



Today I have been working on the static mesh that makes up my caves so that it will be ready for texturing by the end of the day. Looking at how dark the caves were in Unreal I decided that I needed a light source that could be dotted around the caves. I sketched out a design aquickly created a model in Max.



Bringing it into Unreal I placed it around the caves and added the light points that would create the radiating light in the level. Well that was the plan. The light would not show up in the level.



I am ashamed to admit that it took me nearly half and hour to work out the problem. From some dark recess of my subconsciuos a little voice piped up.

'Isn't the light source inside the mesh, stopping the light from travelling any distance?

What a plonker. This was right of course. The light needs to be outside the mesh so that it has a free reign to spread and illuminate.



I have also started to look at creating textures in the Unreal Editor. This is something that seems difficult but is really quite straight forward and produces some really nice outcome. Worryingly when I went to save my document all the textures disappeared taking with them any meshes using those textures. Hmmmmmmmmmmmmmm.




More worryingly, why do I hear little voices in my head and why the more I sit at the computer do I have whole conversations with myself?

'I don't know, why do you talk to yourself?'

1 comment:

  1. Careful not to stray too near to the nut house! Caspar says go for a psych assessment when you start to refer to yourself in the third person.

    ReplyDelete